Current Games



GM: Mke
Rules: The Sprawl ~ Apocalypse World cyber hack

You are new recruits to Section 9, a shady department in an even more mysterious secretive organisation known only as G.i.t.S.


Island on the Edge of the World

GM: Nigel
System: Mythras (D100) / Sword and Sorcery

Port Grimsand is built amongst the ruins of an ancient civilisation and lies at the top of a cliff overlooking the wide ocean. You are an adventurer seeking fame and fortune. A fortune can be made by searching the ghost-haunted ruins of older civilisations for valuable artefacts and fame can be made undertaking expeditions into the interior of the Island and returning with tales of wonder and terror.


Homecoming (To Heiligan & Back)

GM: Andrew
System: 2D20 System Pulp/Horror (modified Mutant Chronicles 3rd Edition)

It's grim in the Inter-war years. Times are hard, but un-expected and fotuituious news from the solicitors of a distant relative perhaps may bring an end to the hardship. The players accompany (or perhaps are..) the recipients of the will as they travel to accept their inheritance, a mysterious estate in Cornwall.

The game uses pre-generated characters, though additional customised characters can be cretaed should players wish a specific concept.


Curse of Strahd

GM: Dave
System: D&D 5E

Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.
Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Rumbling thunder pounds the castle spires. The winds howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle is towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.