Games in 2017



GM: Mke
Rules: The Sprawl ~ Apocalypse World cyber-hack

You are new recruits to Section 9, a shady department in an even more mysterious secretive organisation known only as G.i.t.S.

Island on the Edge of the World

GM: Nigel
System: Mythras (D100) / Sword and Sorcery

Port Grimsand is built amongst the ruins of an ancient civilisation and lies at the top of a cliff overlooking the wide ocean. You are an adventurer seeking fame and fortune. A fortune can be made by searching the ghost-haunted ruins of older civilisations for valuable artefacts and fame can be made undertaking expeditions into the interior of the Island and returning with tales of wonder and terror.

Homecoming (To Heiligan & Back)

GM: Andrew
System: 2D20 System Pulp/Horror (modified Mutant Chronicles 3rd Edition)

It’s grim in the Inter-war years. Times are hard, but un-expected and fotuituious news from the solicitors of a distant relative perhaps may bring an end to the hardship. The players accompany (or perhaps are..) the recipients of the will as they travel to accept their inheritance, a mysterious estate in Cornwall.

The game uses pre-generated characters, though additional customised characters can be cretaed should players wish a specific concept.

Curse of Strahd

GM: Dave
System: D&D 5E

Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.
Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Rumbling thunder pounds the castle spires. The winds howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle is towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.


X-Com Files: Incursion”

DM: Mark
System: Fate Core

Extra-terrestrials are among us, and they definitely do not come in peace. But what are their true intentions? A handful of plucky humans are all that stand between mankind and an unknown fate.

Deaths in Dresden”

DM: Dave
System: Dresden Files RGP(Maybe accelerated)

A series of unexplained deaths and no medical explanation…….

Around the World in Eighty Days”

DM: Elliot

System: Cortex 2nd Edition (Modified)

A Steam-punk Adventure! A challenge has been laid down before you. All you need are some friends of courageous heart and adventurous spirit to accompany you on your travels. Be there at 2PM. Leicester Square. Don’t be late!

Sailors of the Starless Sea”

DM: Julian

System: Dungeon Crawl Classics

Starts with a classic “0 level funnel adventure” should you survive, further test your mettle against “The One That Watches From Below”


“Star Trek: A New Beginning”

DM: Elliot
System: Fate (Starblazers)

Stardate 54704.5 (2378). The Dominion War has been over years already and the rebuilding effort has begun in earnest. All of you are either experienced Starfleet Officers or recent Academy graduates. You have been ordered to report to Starbase 375 for reassignment. The rumour mill is that you’ve been assigned to a new mission out to the new frontier.

The players take the roles of the senior officers assigned to a new area that’s trying to join the Federation.

“Neverwhere, Closing the Door”

GM: Mike

System: World of Darkness

Based on Neil Gaiman’s BBC mini-series NeverWhere, continues where the series leaves off.

You are recent drop-in’s to London Under and have been summoned by Old Baily to a meeting to prevent the destruction of London Under; and mayhap even London Above.

“Cold Hearts, Murky Depths”

GM: Andrew

System: Pathfinder (Modified. Set in a low magic pseudo renaissance setting.

The remote lands of the Norwegian Fjords are home to rustic peoples of the north, a hardened breed, far removed from the more civilized nations of Europe. But the despot king of Norway is a both a desperate and ambitious man and his wild kingdom is rumoured to contain more primal things than just greed and treachery. Could the corrupted heart of Vacine church have reached this far? For characters level 2-4.

Out of the Abyss, part 4 – Deep Trouble in Gnome City

DM: Mark Blunden

System: Dungeons & Dragons 5th Edition

To a weary group of former prisoners on the run from Drow, demons and other denizens of the dark depths, a city inhabited by the kindly Svirfneblin might seem like an ideal refuge, but the once-great city of Blingdenstone is a ruin of its former self, haunted by the past and threatened by new troubles. As the deep gnomes strive to reclaim their former home, many opportunities arise for those with the talent to take on the challenges of the Underdark.