Games in 2018


Across the World for Friendship

System: D&D 5e: (Homebrew) (3rd Level Characters)

GM: Elli

You have been invited to Varglacia, the most exclusive school for magic in the world, by your friend Olivia Wick the only human who has ever been accepted into the school.

She has requested you each bring an item that represents your bond with her. (This connection is your choice, can be family, childhood friend, work friend or anything you would like)

These items are needed for an ancient ritual which is her final exam. Olivia needs your support for her most dangerous assignment yet. What could possibly go wrong?


Mystery in the City of Portals

System: D&D 5e (18th Level Characters)

GM: Dave

As you step out of the portal you are greeted by beings stepping out of gates from other realms. It appears the God of Disease has chosen her champions and you are them! Now the clock begins, the box of disease has been stolen and opened. Who by? Can you close it before your planes are destroyed? Who is Dorothy and why does your god state she must die?

Low combat and high role-play, there will be combat but not often. It is the third and final part of the trilogy of interlinking games but new players are very welcome.


The Hidden Vale

System: D&D 5e (4th-6th Level Characters)

GM: Andrew

Rumours abound of a hidden vale, lost deep within the Dragonspine mountains, that hold a mystical treasure much sought after by merchants and healers alike, the Blood rose. Information has recently come to light which points to involvement of the Druids of the Old Wood being the key to it’s disappearance. What will they want for this key?

Whilst linked to the events of the previous adventure, “Wisdom of the Woods”, either new or continuing characters are welcome.


D.O.V.E. Prohibitions

System: World of Darkness

DM: Mike

When Abraham Lincoln Vampire Slayer got too old to wield his axe and took to presidency instead, he set the secret Department Of Vampire Eradication. The last adventure took place during the American Civil War. Now the mages of Dove are again called upon to fight the threat posed by vampires. It’s 1929 and vampires are using bootleggers to smuggle  vitae with the moonshine, we need a few brave souls to prevent the spread of their undead influence.



The Price of Power

GM: Alex
System: Aberrant (Storyteller System)

On November 13th 2018, the space station Galatea, dedicated to the research of a new form of power generation, touted as the technology which would end humanity’s dependence on fossil fuels, exploded, killing
all eight of its crew. Less than two weeks after this tragedy, however, news agencies and the social media found something much more interesting to cover: A New York City fireman ran into a blazing school bus  and whilst the fires swirled around him, both he and the children he saved were left unharmed.

This, according to the common wisdom, was the start of the Nova Age.

Following the dramatic emergence of Randal ‘the Fireman’ Portman, more individuals with superpowers emerged, from pyrokinetics to telepaths to people whose intellect, charisma or simple brute strength far exceeded merely human capability. Before long, the philanthropic Aeon Society came forwards and, in conjunction with the United Nations, formed Project Utopia, an organisation dedicated to using the powers of the newly-christened Homo Sapiens Novus (or Novas) for the betterment of humanity as well as training Novas in the use of their powers.

Not all agree, though, with Utopia’s mission. The mysterious Divis Mal published the ‘Null Manifesto’, which calls for novas to transcend ‘baseline’ humanity and become something entirely new, unbound by human law. Mal’s followers, the self-proclaimed ‘Teragen’ run the gamut from philosophers to terrorists, and beyond the influence of either faction there are novas, humans and organizations pushing their own agendas.

Now it is 2028, and it is the age of wonders.


The Adventures of the Baker Street Irregulars

GM: Mike
System: Victorian Apocalypse World Variant

Sherlock is dead, sacrificing himself to finally rid London, and mayhap the world of Moriarty’s malign machinations, but someone has to step up to continue the legacy of Sherlock’s deductive skills.
Enter The Baker Street Irregulars, sponsored by Mycroft, you will continue the fight against the Victorian underworld.
Thrill to the rush of hansom cab chases; battle thugs in London’s murky back alleys; utilise all your inductive brain power to decide which cutlery item to use when confronted by a request to dine with the gentry.


Wisdom of the Woods

GM: Andrew
System: D&D 5th

“Long ago the Land prospered under the care of the Druids, then civilisation came and they retreated into the Great Wood. Many years
have passed and the land has become blighted by a curse, crops fail, streams run foul, wells run dry and animals fall sick. Can a cure still be found in the Great Wood?”

“Something’s Amiss in Whitesparrow!”

GM: Mike
System: Dungeons & Dragons 5th Edition

Light rain falls and a gloomy mist covers the landscape. You and your group are nearly home. You look around at them. It’s hard to believe you are all from the small village of Whitesparrow. You didn’t really hang around when you were younger but you seem to have gravitated together over your adventures. You are just taking a quick side-trip home between adventures and the weather is horrible. Light, drizzly rain, soaking your armour, kit and spare clothes. Good job you will be home soon and in the Evershady Tavern before it gets dark! But wait! Is that that tree blocking the road?

A large tree has fallen across the road crushing a wagon under its great weight. More fallen trees lie at the sides of the road.
“Your weapons and belongings! Drop them to the ground and in the name of the Night Blades, we’ll spare your lives!”



It Was A Simple Job, What Could Go wrong?

GM: Dave
System: D&D 5th Edition

Waterdeep, City of Splendour. Just somewhere to rest and recover but while you’re here why not make some money? Alere Hyster needs your help to stop evil gaining a foothold in Waterdeep. Fighting evil and making money what could go wrong?


Industrial Lies and Magic

GM: Mark
System: D&D 5th Edition (Cyberpunk Variant)

As 2050 AD – twenty-five years since The Conjunction, when most of humanity first learned that magic was real as a variety of otherworldly races became displaced into our world. The ensuing chaos saw governments fall, and those corporations savvy enough to embrace the possibilities offered by the new reality rose to new heights. These days, the only real law is the golden rule, and the best way to make enough gold to get by is to sign up with a Corp – or a gang, or a crime syndicate, they’re not much different. For those like you who can’t, or won’t, take those options, there’s always Freelance work – if you have the talent for it. Whether it’s bounty hunting for the local police company, a little corporate espionage between megacorps, or some straight-up crime, the rewards can be lucrative – if you live long enough to collect lean on the rail as the ship docks, the sights, sounds and scents of India assail your senses. It’s truly a great time to belong to the British Empire. Wealth, fame, adventure and glory awaits! Taking in the bewildering bustle before you, the previously unbelievable tale of otherworldly creatures may just be a little more believable.


Hell.. Again?

GM: Andrew
System: 2d20 (Modified Mutant Chronicles 3rd Edition – 1920’s Pulp/Horror)

The recent inheritance of an estate in Cornwall at first seemed to good to be true. It was. Percy Potter, the new owner of the Heligan Estate, has recently discovered a strange portal in the grounds. It also appears as if dinosaurs are not as extinct as the experts believe and those quaint rumors of Frog-people may not be as far-fetched as people think… Worse still, beneath the derelict, abandoned (and possibly haunted) manor house lies yet another mystery.. a seemingly impenetrable vault. What foul secrets lie within?


The Lost Temple of ?

GM: Mike
System: Dungeons & Dragons 5th Edition

“That night. Ya wanna know about that night? Oh it’s a good tale. I’ll curdle your milk and make you glad you ain’t old Fredu. I’ll gladly tell you my tale for six pints of ale. Such a small price for such a lamentable tale of woe. And it’s all true. It was maybe three years ago. I was coming from my home in Pinto;…..”



The Character Who Would Be King

GM: Mike
System: World of Darkness

As you lean on the rail as the ship docks, the sights, sounds and scents of India assail your senses. It’s truly a great time to belong to the British Empire. Wealth, fame, adventure and glory awaits! Taking in the bewildering bustle before you, the previously unbelievable tale of otherworldly creatures may just be a little more believable.

Who Am I?

GM: Mike Foreman
System: Call of Cthulhu

It’s totally black. You can’t hear anything. You can’t remember how you got here. It’s cold, damp and you’re chilled to the bone. How did you get here, you wonder. You can’t remember! But that’s okay you are…. Wait, your name is…… What? You can’t remember your name!! You must know who you are, you grew up…. hold on.. You can’t remember anything beyond just opening your eyes!!

Now you’re scared, cold, wet in the pitch dark and you don’t know where!

Title: A Few Days of Quiet

GM: Dave
System: Fate (Based on Dresden Files)

5 days have passed since they met in New Orleans
4 days have passed since the coins were found.
3 days have passed since the coins were rescued.
2 days have passed since the portals were opened to the Never never
1 day has passed and everything is still quiet in the sleepy town Mystic, Connecticut (Pop.4065)

Today that portal opened and Mystic (Pop.3092)….started living up to its name.

The Mines of Phandelver

DM: Kev.
System: D&D 5th Edition. Starting Characters

You’ve been tasked with escorting a wagon to Phandalin from Neverwinter by a Dwarf, Gundren Rockseeker. He’s eager, for reasons unknown, to get to Phandalin.

Will this simple escort quest be as easy as it seems? Will all the NPC’s have Irish accents ?